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Games based on warlords call to arms
Games based on warlords call to arms







Some vehicles at the same cost are not equally effective at the same role but perhaps perform better in complementing other units or dealing with specific threats. Vehicle cost includes Hit Points, Armor Protection, and Number of Weapons, number of troops inside, with some other hidden features such as Fuel Consumption and Travel Speed. WS: Weapon Skill, HP: Hit Points, ST: Stamina Veterancy Status Boosts are Set as a Fixed Percentage, and are Not Accumulative Per Veterancy Level Reached. Weapon Skill is also scaled to the accuracy of the vehicle weapons and maneuverability of the driver. If a troop gets a kill in a vehicle, the whole vehicle crew gets a kill point. The first kill is Vet 1 and grants that unit a great boost in Hit Points and a revival state when they are downed with 0 HP the more vet the longer the revival state before troop death. only counts Decimals 1/10th at a time, naturally rounding up numbers more than 0.05 or 1/50th of a difference in order to be displayed in the game.Ī troop gets Veterancy by getting kills. Why are Hit Point Regeneration rounded up by 1.3 and 1.8 in game U.I.? Snipers: 5 Weapon Skill, Hit Points are varied, +0.75 Hit Point Regeneration, +75 Stamina, Medic, Aimed Shot. Tier 4: 5 Weapon Skill, +250 Hit Points, + 0.75 Hit Point Regeneration, +75 Stamina, Medic Tier 3: 4 Weapon Skill, +150 Hit Points, +0.5 Hit Point Regeneration, +50 Stamina, Medic Tier 2: 3 Weapon Skill, +50 Hit Points, +0.25 Hit Point Regeneration, +25 Stamina 250 Base Hit Points and 1.25 Hit Point Regeneration unless stated otherwise. Tier 1: 2 Weapon Skill, no change in Hit Points. Tier 0: 1 Weapon Skill, -50 Hit Points, -0.50 Hit Point Regeneration, No Revival Chance The problem is only one faction has Tier 1 units so Tier 0 would be more suitable as an explanation. The Game Logic folder has GRM Insurgents indexed T1, while all combat troops begin with T2. So a breakdown on the Infantry Skill Tier system I am using in this guide. Most of the time you can combine two teams to make one squad or reinforce losses from squads. Most squads are 5 man unless stated otherwise.Īll Teams are three man unless stated otherwise.

games based on warlords call to arms games based on warlords call to arms

Afterwards the remaining squads are on a skill tier system with their own unique strengths and weaknesses. The Faction’s signature Support Squad as the 3rd squad, usually a combination of a Fire Team, Squad Leader, and a Medic, with additional quirks to that faction. The second squad is used as longer distance combat skirmishers as the first complete squad. Usually squad lists begin from close contact or low cost reinforcements. Other factors include squad size, Unit Hit Points, Sprint Stamina, Upgraded Weapon Variants and unit skills such as Aimed Shot, Medic, Mechanic, or Engineer. Before we dig in deeper here are some quick rundowns of the game’s gameplay features.Ĭost varies on unit roles, with close combat units being cheaper than normal and support troops. Now that I have your attention I will explain to you the features, unit advantages, and unique options of all the Factions.









Games based on warlords call to arms